Generative composition tools for video game soundtracks
- Master Thesis
- Development of a native composition system for the creation of loop-based, adaptive soundtracks in the Unity game engine
- Implementation of a generative composition system with Max for Live
- Composition of adaptive and generative soundtracks using the implemented systems for a specially developed video game prototype
Recent projects
PianoX1 Cover
Production of the music video (recording, cut, color grading)
Recording of audio
Design of title graphic
2025
Widgets for Unreal Editor Viewport
Add widgets or textures to the editor viewport
Save favorite widgets and use layers
2025
The Bereaved and Those Left Behind (Piano Cover)
Production of the music video for @octobercosplay
Photo shoot for the thumbnail and for posting on social media
2025
Render Regions and easy passes for Movie Render Queue
Customizable render region at runtime for Unreal Engine
Easy setup of render passes
2024
Shadowheart photo shoot

3D scene in Blender for photo shoot with @octobercosplay
Photo shoot, editing and compositing by me
2024
Lighthouse VR
Lighthouse VR is an adaption of an university project by me, initially developed for PC, made in Unity.
2023