Portfolio

Generative composition tools for video game soundtracks

  • Master Thesis
  • Development of a native composition system for the creation of loop-based, adaptive soundtracks in the Unity game engine
  • Implementation of a generative composition system with Max for Live
  • Composition of adaptive and generative soundtracks using the implemented systems for a specially developed video game prototype

Recent projects

PianoX1 Cover

Production of the music video (recording, cut, color grading)

Recording of audio

Design of title graphic

2025

Widgets for Unreal Editor Viewport

Add widgets or textures to the editor viewport

Save favorite widgets and use layers

2025

The Bereaved and Those Left Behind (Piano Cover)

Production of the music video for @octobercosplay

Photo shoot for the thumbnail and for posting on social media

2025

Render Regions and easy passes for Movie Render Queue

Customizable render region at runtime for Unreal Engine

Easy setup of render passes

2024

Shadowheart photo shoot

3D scene in Blender for photo shoot with @octobercosplay

Photo shoot, editing and compositing by me

2024

Lighthouse VR

Lighthouse VR is an adaption of an university project by me, initially developed for PC, made in Unity.

2023