Widgets for Unreal Editor Viewport (2025)
- Add Widgets or Textures to the list of favorite assets
- Show or hide them in the Editor Viewport, set opacity, set hit testable, constrain aspect ratio for textures
- Change the order of the assets in the overview to adjust the Z-Order
- Double click to open asset
- Add a temporary widget, texture or image from hard drive to the Unreal Editor Viewport
- All settings are saved: If you restart the Engine or the Editor Utility Widget, all assets are added to the viewport with their recent settings
- Composition Guides Widget
Render Regions and easy render passes for Movie Render Queue (2024)
- Click and drag with the mouse to create a render region
- Move the region by simply clicking in the center of the region or on the arrows icon and drag
- Fixed or free aspect ratio, switch between landscape and portrait
- Selectable resolutions
- Add customizable render passes by adding components to the render actor, even at runtime, for example Stencil, Normal or Depth pass
Lighthouse (2020, VR 2023)
- Interactive application for walking around a property with a lighthouse and a house on a steep coast
- Modeling, animations: Cinema 4D
- Game engine, implementation of the game logic: Unity
- Design of the UI: Photoshop
- Programming: Visual Studio
Generative composition tools for video game soundtracks: development and composition in Unity and Max for Live (2022)
- Master Thesis
- Development of a native composition system for the creation of loop-based, adaptive soundtracks in the Unity game engine
- Implementation of a generative composition system with Max for Live
- Composition of adaptive and generative soundtracks using the implemented systems for a specially developed video game prototype
New Digital Jukebox (2021)
- Audiovisual and generative structure
- Tilt of the “baton” to control the mood of the music as well as the visual level
- Each run is unique due to the generative composition system
- Synthesis of different tools: Arduino, Processing, Wekinator, Ableton Live, Max for Live
Futinity (2021)
- Endless Runner Game
- Highscore list for comparison with other players
- Generatively created level with different obstacles based on the music
- Ability to slow down time
- Fly through rings for additional points
Interactive audio visualization in Unity (2021)
- Control of particle systems, lights and other parameters via sound (FFT analysis)
- Moving the camera and modifying the visual elements by using a MIDI controller
Sensor effect control on an electric guitar for Ableton Live (2021)
- Control any parameter in Ableton Live using a distance sensor and a gyroscope
- Distance sensor: gestural movement of the hand towards the sensor (good for attack effects on sustained chords)
- Gyroscope: tilting the guitar neck to control the intensity (good for vibrato effects etc.)
- Calibration of values and mapping via simple UI
- Implementation with Arduino and Max for Live
TL Sensor Controller (2020)
- Application for controlling parameters in a DAW via WLAN using smartphone sensors
- Axis selectable and calibratable
- Use of several smartphones to control different parameters
- Conversion of sensor data into MIDI signals for connection to any DAW
- Implementation of the application with Processing