Interactive Media

Widgets for Unreal Editor Viewport (2025)

  • Add Widgets or Textures to the list of favorite assets
  • Show or hide them in the Editor Viewport, set opacity, set hit testable, constrain aspect ratio for textures
  • Change the order of the assets in the overview to adjust the Z-Order
  • Double click to open asset
  • Add a temporary widget, texture or image from hard drive to the Unreal Editor Viewport
  • All settings are saved: If you restart the Engine or the Editor Utility Widget, all assets are added to the viewport with their recent settings
  • Composition Guides Widget

Render Regions and easy render passes for Movie Render Queue (2024)

  • Click and drag with the mouse to create a render region
  • Move the region by simply clicking in the center of the region or on the arrows icon and drag
  • Fixed or free aspect ratio, switch between landscape and portrait
  • Selectable resolutions
  • Add customizable render passes by adding components to the render actor, even at runtime, for example Stencil, Normal or Depth pass

Lighthouse (2020, VR 2023)

  • Interactive application for walking around a property with a lighthouse and a house on a steep coast
  • Modeling, animations: Cinema 4D
  • Game engine, implementation of the game logic: Unity
  • Design of the UI: Photoshop
  • Programming: Visual Studio

Generative composition tools for video game soundtracks: development and composition in Unity and Max for Live (2022)

  • Master Thesis
  • Development of a native composition system for the creation of loop-based, adaptive soundtracks in the Unity game engine
  • Implementation of a generative composition system with Max for Live
  • Composition of adaptive and generative soundtracks using the implemented systems for a specially developed video game prototype

New Digital Jukebox (2021)

  • Audiovisual and generative structure
  • Tilt of the “baton” to control the mood of the music as well as the visual level
  • Each run is unique due to the generative composition system
  • Synthesis of different tools: Arduino, Processing, Wekinator, Ableton Live, Max for Live

Futinity (2021)

  • Endless Runner Game
  • Highscore list for comparison with other players
  • Generatively created level with different obstacles based on the music
  • Ability to slow down time
  • Fly through rings for additional points

Interactive audio visualization in Unity (2021)

  • Control of particle systems, lights and other parameters via sound (FFT analysis)
  • Moving the camera and modifying the visual elements by using a MIDI controller
Arduino mit Sensoren an E-Gitarre befestigt

Sensor effect control on an electric guitar for Ableton Live (2021)

  • Control any parameter in Ableton Live using a distance sensor and a gyroscope
  • Distance sensor: gestural movement of the hand towards the sensor (good for attack effects on sustained chords)
  • Gyroscope: tilting the guitar neck to control the intensity (good for vibrato effects etc.)
  • Calibration of values and mapping via simple UI
  • Implementation with Arduino and Max for Live

TL Sensor Controller (2020)

  • Application for controlling parameters in a DAW via WLAN using smartphone sensors
  • Axis selectable and calibratable
  • Use of several smartphones to control different parameters
  • Conversion of sensor data into MIDI signals for connection to any DAW
  • Implementation of the application with Processing