
Digital art & software development
Tim Lehmann
Born 1997 in Brandenburg an der Havel
As a creative coder, my main focus is on building bridges between the media and programming. Interactive applications can be used in many different ways: Content generation tools with digital twins, video games for entertainment, immersive AR & VR content for educational and entertainment purposes, algorithmic and generative art. The possibilities are endless.
I was already interested in art, be it photography or music, as a child. When I was at school, I learned to play the keyboard and piano at a music school and also began to compose my own music. I taught myself photography. Computer games also accompanied me in my childhood, which also awakened my general interest in computers. That’s why I started a Bachelor of Science in Applied Computer Science at Brandenburg University of Applied Sciences. To further deepen my knowledge, I decided to complete a Master’s degree in Digital Media.
In my free time, I work with other creative minds on the realization of artistic projects or implement my own ideas.
CV
Experience
Interactive & Realtime Developer (Unreal Engine), WongDoody GmbH (formerly oddity waves GmbH)
- 05/2022 – Present
- until 11/2022: Junior Interactive & Realtime Developer
- Co-development of a presentation framework for interactive 3D trade fair applications in Unreal Engine
- Automation of processes during development
- Widgets for Unreal Editor Viewport to match 3D content with slide content
- Vehicle configurator with CSV and PDF export
- Token recognition via triangulation for touch screens (position and rotation of various tokens)
- Lightbox gallery with intuitive touch gestures
- Development of a compositing environment for AI-supported content generation
- Rendering of a digital twin and masks as input for the creation of AI-generated backgrounds
- Import of the generated backgrounds into the Unreal Engine as a backplate
- Relighting, reflections and shadows cast by generated 360 degree image
- Adjustment of lighting and reflections, setting additional lights and color grading
- Rendering of the final compositing
- Implementation of an image renderer with render region functionality for a content creation tool for electronic products
- Development of a realistic tracking shot camera for a full CGI spot
Clients


Working student graphics / image processing, kinderwelt tausendkind GmbH
- 02/2019 – 03/2022
- until 05/2022: Intern graphics / image processing
- Tasks
- Photo retouching
- Preparation of product images
- Creation of illustrations
- Support with photo shoots
Honorary position Head of Public Relations, AStA Brandenburg University of Applied Sciences
- 04/2017 – 02/2018
- Tasks
- Organization and management of advertising channels
- Advertising for the student body
- Production, acquisition and distribution of advertising materials for events organized by the AStA and its partners
Sound engineer, Band Team67
- 04/2016 – 12/2020
- Tasks
- Mixing of the sound during live performances and rehearsals
- Setting up and dismantling the backline and PA
Education
M.Sc. Digital Media, Brandenburg University of Applied Sciences
- 10/2019 – 02/2022
- Thesis: Generative composition tools for video game soundtracks – Development and composition in Unity and Max for Live
- Study focus
- Interactive applications
- Creative coding
- Generative design (2D, 3D, music)
- Audiovisualization
Semester abroad at the University of the West of Scotland, Paisley
- 09/2018 – 12/2018
- Computer Science degree program
- Study focus
- Social Media for Business
- Digital Film Making
B.Sc. Applied Computer Science, Brandenburg University of Applied Sciences
- 09/2016 – 10/2019
- Thesis: Photogrammetry and Lidar – Analysis of different methods to create a polygon mesh from a real object
- Study focus
- Programming
- Algorithms & data structures
- Computer animation
- Digital filming
Presentations, exhibitions, performances
- 2022 – Exhibition of the interactive architectural visualization “Lighthouse” as a VR application (VR port by Martin Haferanke) at the open day of the TH Brandenburg
- 2021 – “AI and design machines” exhibition and live performance of the seminar “Generative Design” of the TH Brandenburg in the St. Johanniskirche Brandenburg
- 2021 – “3×3 generative designs in audiovisual development environments” Presentation, Open Window Day at TH Brandenburg
- 2020 – “Photogrammetry workflow” presentation, TH Brandenburg
- 2019 – Performance as guitarist with Team 67 as part of the Ost Cola exhibition at the Brandenburg Theater
- 2019 – “Team 67 – Jugendliebe Beat” exhibition at the Stadtmuseum Brandenburg as part of the special exhibition “Enttäuschung, Hoffnung, Sehnsucht”
- 2018 – Sticker album “Schottland – Architektur & Natur”, exhibition and presentation at the project conference at the TH Brandenburg, created in collaboration with Katharina Geue and Luise Kuschan