3D Art

Product Visualization “Steamer Tank” (2025)

  • 3D model created with FreeCAD
  • Reference was a real life tank of a steamer
  • Rendered with Cycles in Blender
  • Materials created by myself in Blender

3D Scene “Alcamoth” (2024)

  • “Imperial Capital Alcamoth” from Xenoblade Chronicles 1
  • 3D scene in Blender for compositing a shooting
  • Modeled everything myself
  • Textures created in Photoshop
  • Materials realized procedurally and with the help of the created textures
  • Rendered with Cycles

3D Scene “Bridge” (2024)

  • Based on Baldur’s Gate 3
  • 3D scene in Blender for compositing a shooting
  • All 3D models modeled by myself
  • Fire material procedurally generated
  • Procedurally generated shader for portal
  • Rendered with Cycles
  • Post & color grading in Photoshop

3D Scene “Gauntlet of Shar” (2023)

  • Inspired by “Gauntlet of Shar” from the game Baldur’s Gate 3
  • 3D scene in Blender for compositing a shooting
  • All 3D models modeled by myself
  • Fire material procedurally generated
  • Banner realized by own textures and material on plane with displacement
  • Rendered with Cycles
  • Post & color grading in Photoshop

Animation “Exit Reality” (2021)

  • Modeling, texturing and animation with Blender
  • Shaders developed procedurally and partly using JSplacement graphics
  • Rendering with Eevee
  • Post processing and color grading with DaVinci Resolve
  • Music with Ableton Live

Audiovisualization “Paranormal Experience” (2021)

  • Modeling and texturing with Blender
  • Shaders developed procedurally
  • Differently lighted individual images rendered with Cycles
  • Sound-controlled composition of the individual images with Adobe After Effects
  • Music with Ableton Live

Audiovisualization “Infinite Pulse” (2021)

  • Modeling and texturing with Blender
  • Shaders developed procedurally and partly using JSplacement graphics
  • Differently illuminated individual images rendered with Cycles and Eevee
  • Sound-controlled composition of the individual images with Adobe After Effects
  • Music with Ableton Live

VJ Loops (2021)

  • Various loops created in Blender
  • Mainly rendered with Eevee
  • Music with Ableton Live

Music video “2084” (2020)

  • Modeling and animations in Blender
  • Shaders developed procedurally and partly using JSplacement graphics
  • Overlays in After Effects
  • Editing and color grading in Davinci Resolve
  • Music with Ableton Live

Wall collapse compositing (2021)

  • Recording of the video sequence
  • Tracking / camera reconstruction of the scene with Cinema 4D
  • Modeling the wall
  • Creating textures from photos with Adobe Photoshop
  • Animation of the collapse
  • 3D model of the Roland statue using photogrammetry with Meshroom
  • Retopology in Blender
  • Color grading with DaVinci Resolve

Falling Cubes Compositing (2021)

  • Compositing from a single still image
  • Reconstruction of perspective and objects with Cinema 4D
  • Reconstruction of the lighting conditions
  • Animation of the falling cubes and camera movement
  • Multi-pass rendering (depth pass and motion vector pass)
  • Depth of field and motion blur as post processing with Adobe After Effects

Logo animations Brandenburg University of Applied Sciences (2020)

  • Creation of 3D animations with Cinema 4D
  • Effects such as lens flares, lens dirt, flickering etc. with Adobe After Effects
  • Color grading with Adobe After Effects
Original object

Creation of assets with the help of photogrammetry (2020)

  • Photographing the object with the most diffuse light possible
  • Creating a textured mesh with the help of Meshroom
  • Retopology with instant meshes
  • Revision of the model, reconstruction of the lantern and baking of the new texture as well as a normal map in Blender
  • 3D model
3D model