3D Scene “Bridge” (2024)
- Based on Baldur’s Gate 3
- 3D scene in Blender for compositing a shooting
- All 3D models modeled by myself
- Fire material procedurally generated
- Procedurally generated shader for portal
- Rendered with Cycles
- Post & color grading in Photoshop
3D Scene “Gauntlet of Shar” (2023)
- Inspired by “Gauntlet of Shar” from the game Baldur’s Gate 3
- 3D scene in Blender for compositing a shooting
- All 3D models modeled by myself
- Fire material procedurally generated
- Banner realized by own textures and material on plane with displacement
- Rendered with Cycles
- Post & color grading in Photoshop
Animation “Exit Reality” (2021)
- Modeling, texturing and animation with Blender
- Shaders developed procedurally and partly using JSplacement graphics
- Rendering with Eevee
- Post processing and color grading with DaVinci Resolve
- Music with Ableton Live
Audiovisualization “Paranormal Experience” (2021)
- Modeling and texturing with Blender
- Shaders developed procedurally
- Differently lighted individual images rendered with Cycles
- Sound-controlled composition of the individual images with Adobe After Effects
- Music with Ableton Live
Audiovisualization “Infinite Pulse” (2021)
- Modeling and texturing with Blender
- Shaders developed procedurally and partly using JSplacement graphics
- Differently illuminated individual images rendered with Cycles and Eevee
- Sound-controlled composition of the individual images with Adobe After Effects
- Music with Ableton Live
VJ Loops (2021)
- Various loops created in Blender
- Mainly rendered with Eevee
- Music with Ableton Live
Music video “2084” (2020)
- Modeling and animations in Blender
- Shaders developed procedurally and partly using JSplacement graphics
- Overlays in After Effects
- Editing and color grading in Davinci Resolve
- Music with Ableton Live
Wall collapse compositing (2021)
- Recording of the video sequence
- Tracking / camera reconstruction of the scene with Cinema 4D
- Modeling the wall
- Creating textures from photos with Adobe Photoshop
- Animation of the collapse
- 3D model of the Roland statue using photogrammetry with Meshroom
- Retopology in Blender
- Color grading with DaVinci Resolve
Falling Cubes Compositing (2021)
- Compositing from a single still image
- Reconstruction of perspective and objects with Cinema 4D
- Reconstruction of the lighting conditions
- Animation of the falling cubes and camera movement
- Multi-pass rendering (depth pass and motion vector pass)
- Depth of field and motion blur as post processing with Adobe After Effects
Logo animations Brandenburg University of Applied Sciences (2020)
- Creation of 3D animations with Cinema 4D
- Effects such as lens flares, lens dirt, flickering etc. with Adobe After Effects
- Color grading with Adobe After Effects
Creation of assets with the help of photogrammetry (2020)
- Photographing the object with the most diffuse light possible
- Creating a textured mesh with the help of Meshroom
- Retopology with instant meshes
- Revision of the model, reconstruction of the lantern and baking of the new texture as well as a normal map in Blender
- 3D model