About me

Digital art & software development

Tim Lehmann
Born 1997 in Brandenburg an der Havel

As a creative coder, my main focus is on building bridges between the media and programming. Interactive applications can be used in many different ways: Content generation tools with digital twins, video games for entertainment, immersive AR & VR content for educational and entertainment purposes, algorithmic and generative art. The possibilities are endless.

I was already interested in art, be it photography or music, as a child. When I was at school, I learned to play the keyboard and piano at a music school and also began to compose my own music. I taught myself photography. Computer games also accompanied me in my childhood, which also awakened my general interest in computers. That’s why I started a Bachelor of Science in Applied Computer Science at Brandenburg University of Applied Sciences. To further deepen my knowledge, I decided to complete a Master’s degree in Digital Media.

In my free time, I work with other creative minds on the realization of artistic projects or implement my own ideas.

CV

Experience

Interactive & Realtime Developer (Unreal Engine), WongDoody GmbH (formerly oddity waves GmbH)

  • 05/2022 – Present
  • until 11/2022: Junior Interactive & Realtime Developer
  • Co-development of a presentation framework for interactive 3D trade fair applications in Unreal Engine
    • Automation of processes during development
    • Widgets for Unreal Editor Viewport to match 3D content with slide content
    • Vehicle configurator with CSV and PDF export
    • Token recognition via triangulation for touch screens (position and rotation of various tokens)
    • Lightbox gallery with intuitive touch gestures
  • Development of a compositing environment for AI-supported content generation
    • Rendering of a digital twin and masks as input for the creation of AI-generated backgrounds
    • Import of the generated backgrounds into the Unreal Engine as a backplate
    • Relighting, reflections and shadows cast by generated 360 degree image
    • Adjustment of lighting and reflections, setting additional lights and color grading
    • Rendering of the final compositing
  • Implementation of an image renderer with render region functionality for a content creation tool for electronic products
  • Development of a realistic tracking shot camera for a full CGI spot

Clients

Working student graphics / image processing, kinderwelt tausendkind GmbH

Honorary position Head of Public Relations, AStA Brandenburg University of Applied Sciences

Sound engineer, Band Team67

Education

M.Sc. Digital Media, Brandenburg University of Applied Sciences

  • 10/2019 – 02/2022
  • Thesis: Generative composition tools for video game soundtracks – Development and composition in Unity and Max for Live
  • Study focus
    • Interactive applications
    • Creative coding
    • Generative design (2D, 3D, music)
    • Audiovisualization

Semester abroad at the University of the West of Scotland, Paisley

B.Sc. Applied Computer Science, Brandenburg University of Applied Sciences

Presentations, exhibitions, performances

  • 2022 – Exhibition of the interactive architectural visualization “Lighthouse” as a VR application (VR port by Martin Haferanke) at the open day of the TH Brandenburg
  • 2021 – “AI and design machines” exhibition and live performance of the seminar “Generative Design” of the TH Brandenburg in the St. Johanniskirche Brandenburg
  • 2021 – “3×3 generative designs in audiovisual development environments” Presentation, Open Window Day at TH Brandenburg
  • 2020 – “Photogrammetry workflow” presentation, TH Brandenburg
  • 2019 – Performance as guitarist with Team 67 as part of the Ost Cola exhibition at the Brandenburg Theater
  • 2019 – “Team 67 – Jugendliebe Beat” exhibition at the Stadtmuseum Brandenburg as part of the special exhibition “Enttäuschung, Hoffnung, Sehnsucht”
  • 2018 – Sticker album “Schottland – Architektur & Natur”, exhibition and presentation at the project conference at the TH Brandenburg, created in collaboration with Katharina Geue and Luise Kuschan

Contact me

hallo@tim-lehmann.info